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1 shot of explosion animation done in pIllusion 3 with motion blur switched on. The upper left shows the used particle shapes (textures). Featuring the super emitter which is heavily applied when creating firework and explosion effects.
1 shot of explosion animation done in pIllusion 3 with motion blur switched on. The upper left shows the used particle shapes (textures). Featuring the super emitter which is heavily applied when creating firework and explosion effects.

particleIllusion (pIllusion for short) is a stand-alone computer graphics application which allows users to create animated graphic bases on the particle system technique. Like other particle-based software/plugin in the CG market, pIllusion also claims to be able to do varied phenomena like fire, explosions, smoke, fireworks, etc with ease. The predecessor of pIllusion is Illusion 2 (1999~2001) which belonged to Impulse Inc. The chief programmer, Alan Lorence was in disagreement with Impulse Inc and formed another company named Wondertouch. The upgraded version of Illusion was rebranded and released as particleIllusion 3.0, which featured new particle functions.

[edit] Overview

The program works solely in two dimensional space, but the randomness of particle motion may provide a virtually three dimensional illusion. pIllusion supports OpenGL to accelerate the rendering speed which allows an accurate real-time preview with a proper video display card.

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